Rune Fatos
Runas podem ser encontrados em jogos de Expansão de Diablo II.
Runas podem ser inseridos em itens com encaixes para dar as propriedades do item mágico.
Certas combinações de Runas, quando inseridos em um item na seqüência correta para criar uma Rune Word, dar o item adicional propriedades mágicas.
Mercenários podem usar itens RuneWord e obter os benefícios também.
As Runas mais comuns podem ser atualizados para a runa imediatamente superior. Combine três das Runas mesmo no cubo, isso só funciona para Runas: El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort.
Algumas das runas pode ser atualizado utilizando receitas Horadric Cube. Verifique o Horadric Cube Receita Page para mais detalhes
Rune Name/Image |
Weapon |
Helm/Armor/Shield |
Character Level |
El |
+50 to attack rating, +1 to Light Radius |
+15 Defense, +1 to Light Radius |
11 |
Eld |
+75% Damage to Undead, +50 to Attack Rating against Undead |
15% Stamina Drained per Hit (Armor) 7% Increased Chance of Blocking (shields) |
11 |
Tir |
+2 to Mana per Kill |
+2 to Mana per Kill |
13 |
Nef |
Knockback |
+30 Defense vs. Missles |
13 |
Eth |
-25% Target Defense |
15% Regenerate Mana |
15 |
Ith |
+9 to Maximum Damage |
15% Damage Taken goes to Mana |
15 |
Tal |
+75 Poison Damage for 5 seconds |
30% Poison Resist (Armor) 35% Poison Resist (Shields) |
17 |
Ral |
+5-30 Fire Damage |
30% Fire Resist (Armor) 35% Fire Resist (Shields) |
19 |
Ort |
+1-50 Lightning Damage |
30% Lightning Resist (Armor) 35% Lightning Resist (Shields) |
21 |
Thul |
+3-14 Cold Damage for 3 seconds |
30% Cold Resist (Armor) 35% Cold Resist (Shields) |
23 |
Amn |
7% Life Stolen per Hit |
Attacker takes damage of 14 |
25 |
Sol |
+9 to Minimum Damage |
Damage reduced by 7 |
27 |
Shael |
20% Increased Attack Speed |
20% Faster Hit Recovery (Armor) 20% Faster Block (Shields) |
29 |
Dol |
Hit causes Monster to Flee 25% |
+7 Replenish Life |
31 |
Hel |
-20% Requirements |
-15% Requirements |
33 |
Io |
+10 to Vitality |
+10 to Vitality |
35 |
Lum |
+10 to Energy |
+10 to Energy |
37 |
Ko |
+10 to Dexterity |
+10 to Dexterity |
39 |
Fal |
+10 to Strength |
+10 to Strength |
41 |
Lem |
75% Extra Gold from Monsters |
50% Extra Gold from Monsters |
43 |
Pul |
+75% Damage to Demons, +100 Attack Rating agains Demons |
+30% Enhanced Defense |
45 |
Um |
25% Chance of Open Wounds |
+15 to all Resistances (Armor) +22 to all Resistances (Shields) |
47 |
Mal |
Prevent Monster Heal |
Magic Damage reduced by 7 |
49 |
Ist |
30% better chance of getting Magic Items |
25% better chance of getting Magic Items |
51 |
Gul |
+20% to Attack Rating |
5% to Maximum Posion Resist |
53 |
Vex |
7% Mana stolen per Hit |
5% to Maximum Fire Resist |
55 |
Ohm |
+50% Enhanced Damage |
5% to Maximum Cold Resist |
57 |
Lo |
20% Deadly Strike |
5% to Maximum Lightning Resist |
59 |
Sur |
Hit Blinds Target |
+5% to Maximum Mana (Armor) +50 to Mana (Shields) |
61 |
Ber |
20% Chance of Crushing Blow |
Damage reduced by 8% |
63 |
Jah |
Ignores Target's Defense |
+5% to Maximum Life (Armor/Helms) +50 to Life (Shields) |
65 |
Cham |
Freezes Target +3 |
Cannot be Frozen |
67 |
Zod |
Indestructible |
Indestructible |
69 |